A fan-made project built for fun, community and exploration — inspired by the universe of Corepunk, an isometric MMORPG that sparked the creation of this resource. This hub brings together players, competitive results, lore, and creativity from across the community, and serves as a hands-on practical learning project in web development.
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Rankings & Records
Competitive PVE
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News, Q&A and Videos
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Knowledge Base
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Competitive PVE is a community competition created purely for fun, interest, experimentation, and tryhards. Boss kills are recorded — solo, duo, or in a party of four — completed against the clock. The best results make it into the leaderboards.
Every submission must include a video of the full run. Participants also attach screenshots of their talent builds, weapon masteries, weapons, and implants — for full transparency. Two players in identical gear can kill the same boss at different speeds; the difference comes down to pure skill and decision-making. That gap is the fun. Rewards or organised tournaments may follow as the project grows.
Rules
The timer starts as soon as the in-game countdown begins — i.e. the moment all players press Ready.
You must hover over the timer in-game to reveal the key — this is mandatory for verification.
Any food, consumables and buffs are allowed.
1 death = +30 seconds added to the final time. Example: party of four kills boss in 5:00 but 2 players died — final recorded time is 6:00.
Kills achieved via exploits or bugs will not be counted. That defeats the purpose entirely.
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May 12, 2025
Competitive PVE Leaderboards Are Live
Initial release of the boss-killing speedrun board. Submissions opening next week.
May 5, 2025
New Biome Preview: Sabbath Forest
A look at the upcoming deciduous-forest biome and its faction.
Apr 28, 2025
Guild Wars: What We Know So Far
Overview of the upcoming guild-vs-guild system planned for Mid Spring.
Apr 20, 2025
Welcome to the Corepunk Fan Hub
Project launch — what this resource is and what's coming next.
Content RoadmapDec 2025 – 2026
—Completed
—Total
Progress
0%
December 2025
✓
Duo T3 artifacts, T3 artifact perks, Active runes (tied to passive branches)
Planned: Dec 30
Actual release: Dec 30
January 2026
✓
Moving Full-Loot in Dungeons into a Separate Hardcore Mode
Planned: Jan 11
Actual release: Jan 15
✓
Updated Prison Island dungeon gameplay
Planned: Jan 18
Actual release: Jan 15
✓
Season of challenges and rewards (reset all current ladders)
Planned: Jan 18
Actual release: Jan 28 – Feb 6
✓
Battle Passes
Planned: Jan 18
Actual release: Jan 28 – Feb 6
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Ability and Effect Tags
Planned: Mid Jan
Actual release:—
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Solo/party/raid dungeon "The Depot" with 7 new bosses
Planned: End of Jan
Actual release:—
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Stat Reforge
Planned: End of Jan
Actual release:—
February 2026
✓
3 new Battleground game modes
Planned: Early–Mid Feb
Actual release: Feb 6
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New Ammunition, Advanced Chips and Active runes (tied to weapon specializations)
Planned: Mid Feb
Actual release:—
✓
Loot rebalance and some crafting and gathering systemic improvements
Planned: End of Feb
Actual release: Feb 21
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Open-world active private and public events
Planned: End of Feb
Actual release:—
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Rare modifications, Key assembly and Reforge mechanics for dungeon keys
Planned: End of Feb
Actual release:—
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New huge open world Prison Island themed location
Planned: End of Feb
Actual release:—
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Changes to PvP/PvE Mode and Open-World Rules
Planned: End of Feb
Actual release:—
March 2026 — Early Spring
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Atlas-character builder — powerful tool for character assembly with full database, crafting and synthesis systems
Planned: Early Spring
Actual release:—
✓
Guilds
Planned: Early Spring
Actual release: Mar 20
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New deciduous forest biome including open world dungeon and the Sabbath faction
Planned: Mid March
Actual release:—
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New Dump biome including open world dungeon and the faction of unhinged Rusted and crazy soldiers from another world
Planned: Late March
Actual release:—
April 2026 — Mid Spring
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Biome of sandy beaches and ship graveyards with soulless skeletal pirate monsters
Planned: Mid Spring
Actual release:—
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The Next Improvement To Current (non-resettable) Partner Program
Planned: Mid Spring
Actual release:—
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Guild Wars
Planned: Mid Spring
Actual release:—
Spring 2026
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Possibly one or two new classes
Planned: Spring
Actual release:—
○
Lots of quality-of-life features, systems, and polish
Planned: Dec – Spring
Actual release:—
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Full progression wipe (all skins remain permanently)
Planned: Spring
Actual release:—
Post-wipe · TBA
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Heroes
Planned: TBA
Actual release:—
○
New game modes and systems
Planned: TBA
Actual release:—
○
Full 1.0 Release
Planned: End of 2026
Actual release:—
— questions answered by the dev team
No questions found.
— videos
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Live Now
Live streams of Corepunk
All active broadcasts from the Corepunk category on Twitch
About this project
A Fan-Made Hub for the Corepunk Community
This project was built out of genuine care for Corepunk and a wish to see it grow — to give the community an extra way to compete in something fun, with visible results and rewards, for those who want to. It's also meant to be a comfortable hub for following news, patch updates, and statistics — all in one place.